Unlike Micro Machines, though, these locales rarely stray onto the tracks themselves, meaning they usually just serve as eye candy rather than actual obstacles. Each track also has a huge real-life backdrop, similar to the Micro Machines games, to make it clear that you’re racing toy cars.
The tracks are clever as a concept: expect plenty of those iconic bright orange and blue plastic tracks swooping all over the place as you take on loop-the-loops, banked turns and the like. That's all well and good but how about the actual racing itself? Well, it's fine, really. Every few hours the cars in the shop are changed, meaning if you’re patient enough you can finally get the last ones you need.
But there’s at least some support in the Limited Offer section, which picks five cars at random and lays them out for you, letting you buy specific one (think of it like the Trophy Shop in Smash Bros For Wii U / 3DS). If you’re starting to think “hang on, this is going to make it hard to complete the whole set” then… well, yes, frankly.